04 ENCORE



UX RESEARCH, APP DESIGNFALL 2024
    Encore is an app designed for concert enthusiasts to catalog, manage, and share their concert experiences. It is crafted to capture and preserve the emotions and memories of live performances, transforming fleeting events into lasting memories.

    Over the span of seven weeks, my team engaged in comprehensive research, culminating in the development of an interactive high-fidelity prototype alongside a detailed case study.

      Advised by Bei Hu.



        PROBLEM STATEMENT

        Concert-goers struggle to capture, organize, and relive their live music experiences in a meaningful way. This makes it challenging to preserve the excitement and emotions of life music while fostering a sense of community.

        RESEARCH QUESTION

        How can a digital platform be designed to help concert-goers effectively capture, organize, and relive their live music experiences, while also cultivating a sense of community among users?


        GOALS

        1. Enhance reflection and engagement with concert experiences.
        2. Allow users to log memories, manage and share content.
        3. Foster a community of concert lovers.


        TARGET AUDIENCE
        Concert-goers from ages 18-24


        COMPETITOR ANALYSIS
        Our initial analysis covered eight different indirect competitors. During this phase, we identified a gap in existing platforms, none of which directly met our objectives.

        We then selected two competitors for an in-depth analysis: Photos and Bandsintown. After conducting usability tests on each application, we prioritized our findings based on their impact. Feedback highlighted several user interface issues that participants found lacking, insights we leveraged to refine and enhance our app's design.





        SURVEY
        We conducted a Google form survey sent out to friends, family, and peers. We received 61 responses, primarily in the 18-24 demographic.

        We had two main takeaways:
        1. The lack of content organization contributes to the reason users do not look back on their past content often.
        2. A majority of our demographic indulge in other’s live concert experiences through social media.

        INTERVIEWS
        We then conducted six in-person interviews.

        We had three main takeaways:
        1. People enjoy taking their own videos, rather than taking others’ afterwards.
        2. Users like to organize the concerts they attended.
        3. Users are not interested in connecting with other concert-goers. They prioritize being with their own friends

        These interviews led to a pivotal shift in our initial concept, which originally centered on content sharing and connecting with fellow concert-goers. Based on the insights gathered, we began to pivot towards a more individual-focused approach for the app.





        PARTICIPANT OBSERVATION

        Michelle attended a SEVENTEEN concert at the Allstate Arena in Chicago with the aim of exploring how concert-goers use their devices during events and what they do with the content they capture.

        We had three main takeaways:
        1. People prioritize taking videos over photos.
        2. Most people record during their favorite songs and during fan interactions.
        3. Users usually post short-form media soon after the concert, such as Instagram and Snapchat stories, or Tiktoks.  

        PERSONAS
        We created two personas based on common archetypes we found:


        Aliyah prefers to fully immerse herself in the concert experience, relying on friends to capture videos for her. She seeks a simple and efficient way to organize and access shared content afterward.


        Connor, a sentimental music enthusiast, enjoys recording during concerts to preserve the memories. He values a streamlined method for organizing his concert content and easily revisiting those cherished moments.

        USER JOURNEY MAP
        Focusing on Aliyah's persona, we documented her experience using a concert app to gather content from friends after attending a concert together.

        By exploring her goals, frustrations, and opportunities for improvement, we gained valuable insights and built empathy for her needs, which guided the development of our app's user interface.


        STORYBOARD
        We created a storyboard highlighting a typical interaction that Conner might have with the app.


        After a stressful week, Conner get’s a notification from the Encore app to look back on some fun concert memories.


        USER FLOW JOURNEY
        We created a user flow map that highlights our three main sections in our navigation bar, as well as their respective journeys.

        LOW-FIDELITY




        HIGH-FIDELITY 


        Landing Page
        Home
        Gallery View
        Scroll View


        Feed
        Encore Button
        Notification


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        Last Updated April 2025.